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The enemy diversion you're ignoring is their main attack. The important things are always simple; the simple are always hard. Teamwork is essential; it gives the enemy other people to shoot at. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets. If you are short of everything but the enemy, you are in the combat zone. Things that must work together, can't be carried to the field that way. Radar tends to fail at night and in bad weather, and especially during both.) Anything you do can get you killed, including nothing. The worse the weather, the more you are required to be out in it. Whenever you are low on ammo, you can't hit the broad side of a barn.The enemy invariably attacks on two occasions:when they're you're not. When you have secured the area, make sure the enemy knows it too. Make it too tough for the enemy to get in, and you won't be able to get out. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take. If you can't remember, the Claymore is pointed toward you. The more a weapon costs, the farther you will have to send it away to be repaired.
For every action, there is an equal and opposite criticism.
If only one solution can be found for a field problem, then it is usually a stupid solution.
No battle plan ever survives contact with the enemy.
Never share a foxhole with anyone braver than yourself. Never forget that your weapon was made by the lowest bidder. A retreating enemy is probably just falling back and regrouping. The only thing more accurate than incoming enemy fire is incoming friendly fire. Everything always works in your HQ, everything always fails in the Colonel's HQ. One enemy soldier is never enough, but two is entirely too many.
If your attack is going really well, it's an ambush. The Ol' Ranger's addendum: Or else they're trying to suck you into a serious ambush! Things which must be shipped together as a set, aren't. A clean (and dry) set of BDU's is a magnet for mud and rain.
But you sir, When you're born you're PINK, When you grow up you're WHITE, When you're sick, you're GREEN, When you go in the sun you turn RED, When you're cold you turn BLUE, And when you die you turn PURPLE. " The black man then sat back down and the white man walked away... If you are forward of your position, your artillery will fall short. Exceptions prove the rule, and destroy the battle plan.